There are many designs for learning activities. Some are fairly common, such as labs, studios, and group problem-solving. Others might include complex tasks or specialized materials. You may want to ...
This chapter considers the use of simulations and games for science learning in the context of formal education. After describing the variety of contexts in which individuals interact with simulations ...
Part 17 of MindShift's Guide to Games and Learning Many teachers are excited about trying games in the classroom but don’t know where to begin. The landscape of learning games is vast and confusing-- ...
With free tools from Scholastic, the Smithsonian, Audible, and more, your children can visit a museum, participate in a dance-off, or even cook you dinner. Here are some of the best free online ...
Activities are the experiences that allow students to achieve learning outcomes. These may consist of readings, lectures, group work, labs or projects to name a few. While situations and learning ...
Activities are what make your course come alive and help your students achieve learning outcomes. Because activities are what students will most experience and learn from, we first spend time ...
The new question-of-the-week is: What are your favorite classroom games? In Part One, Shannon Jones, Jennifer Bay-Williams, Molly Ness, and Sheniqua Johnson shared their favorites. Today, Jenny Vo, ...
Part 9 of MindShift's Guide to Games and Learning. The games-and-learning landscape is changing quickly. What's happening in classrooms now will look very different in a decade, so what really matters ...
The new question-of-the-week is: What are your favorite classroom games? I’m taking a break from finishing the series on teacher observations and, instead, sharing this series on classroom-learning ...